It adds a lot of replay value to the game and makes it worth your time. The core gameplay remains the same but how you tackle the problem is different. They provide you with a different play of playing the game from your original main story playthrough, and this is what I seek in a game. I've completed the main game and the two scenarios after it and they do add a new element to the game, the scenarios that is. Your people will come to you with needs to prioritise for you, but this might conflict with your goals at the time being able to manage all of the above is the key to success, although most of the time, something needs to give. There's a few things to manage and you'll get an idea of what you need to prioritise the more you play. You start off with a handful of survivors and you allocate them to the different resources, coal, steel, wood, and then you get buildings which can automate some stuff, as well as hunters and hot houses for food. You want to see your people succeed, warm their homes through the worst possible times, make sure everyone is happy and cared for and fed. The game itself is a mix of civilisation management and survival, survival in the sense that the cold is your enemy and it's not exactly one you can outrun. And that's like one of the first things you do in the game, it doesn't get any less satisfying. Watching the burners come on, the smoke flowing from the top, the yellow to orange to red hue glowing up at the chimney, the noise it makes and generally watching the snow melt around the generator is honestly great. First and foremost I'd like to say that turning the generator on is one of the most weirdly satisfying things you can ever do in a video game.
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